DIVISION III (Grades 4-5) GAMES
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Division III (Grades 4-5) Family Game Set includes Division Game Manual, ONE (1) set of each of the 5 games, and a game box (a total of 5 games)
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The Div III (Grades 4-5) Premier Family Package includes The Guide for Teaching Division III, the Adventures in Problem Solving Activity Book II (providing prerequisite activities and much more), the Investigation Exercises Book II (game problem-solving scenarios and much more), and a Family Game Set which includes Division Game Manual, ONE (1) set of each of the 5 games, and a game box (a total of 5 games)
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Division III (Grades 4-5) Small Club Game Set includes Division Game Manual, THREE (3) sets of each of the 5 games, and a game box (a total of 15 games)
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The Div III (Grades 4-5) Professional Small Club Package includes The Guide for Teaching Division III, Adventures in Problem Solving Activity Book II, the Investigation Exercises Book II, and a Small Club Game Set which includes Division Game Manual, THREE (3) sets of each of the 5 games, and a game box (a total of 15 games)
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Division III (Grades 4-5) Classroom Game Set includes Division Game Manual, SIX (6) sets of each of the 5 games, and a game box, (a total of 30 games)
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The Div III (Grades 4-5) Classroom Professional Package includes the Adventures in Problem Solving Activity Book II (providing prerequisite activities and much more), the Investigation Exercises Book II (game problem-solving scenarios and much more), and a Classroom Game Set which includes Division Game Manual, SIX (6) sets of each of the 5 games, and a game box, (a total of 30 games)
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Contig 60 is a game where student use the computational skills to help develop logical reasoning and discover the probability of given values.
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Juggle is a spatial, logical, and computational strategy game that combines problem-solving skills with an element of chance.
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Stars & Bars makes use of specially designed geometric attribute cards and a grid-type board to develop students' understanding of multi-variable relationships.
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Queens & Guards stimulates an approach-avoidance or agonistic behavior as each player attempts to regulate the spatial distribution of the opposing player's pieces while simultaneously seeking to control the center of the gameboard.
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